En esta versión se arreglan los siguientes errores:
v1.0i
- add: Improve anticheat
- add: Fix serverside buffer overflow exploits
- fix: More accurate bullet tracing
- fix: improve antilag code by storing more frames so users with high pings benifit from it
- fix: some text messages weren't displaying correctly
- fix: some text messages were corrected
- chg: uncheat protect pmove_*
- chg: g_awards is now disabled by default, can be enabled with g_awards 1
- chg: improve clientside performance on large servers
v1.0J
- fix: cg_thirdperson wasn't displaying local entity with anticheat
- fix: improve display of changes to important cvars (respawninterval/respawninvulnerability/sv_cheats/etc)
- fix: lower the minimum for match requirements from 4 players to 2
- fix: sof2++ anm14 lasts 8 seconds instead of 45
- fix: crashes on filehandlers
- fix: newline output fixes
- fix: viewheight/POV was lower than expected, corrected back to default
- fix: anticheat code
- fix: leaning animations with pmove_fixed enabled
- fix: osp scoreboard ping with truePing enabled
- fix: cl_timenudge doesn't make other players look “jerky” when you use a large negative value
- fix: cl_timenudge now works correctly
- fix: map restarts automatically unpause a game
- fix: fix timer bugs with pauses/unpauses
- fix: killing spree in DM shows odd numbers
- fix: improve antilag code slightly
- chg: cg_drawfps behavior to get a more accurate FPS count
- chg: remove smoothclients code to account for the new prediction code (it's all done serverside)
- add: logging for oversized command exploits
- add: add more output to /settings
- add: improve logging of other commands slightly
- add: cvar to disable or enable displaying of killing sprees, defaults to 0
- g_killingspree <0|1>
- add: imported parts of Unlagged2 (Neil Toronto)
Optimization for player prediction, defaults to 1
- cg_optimizePrediction <0|1>
Correction for “skipping” players
Option to show more accurate pings, defaults to 1. This shows actual server<->client latency
- g_truePing <0|1>
Cheat protected debugging for hitboxes added
- cg_DrawBBox <0|1>
v1.0K
- fix: correct some prediction code problems with bogues extrapolations
- fix: correct leaning hitboxes
- fix: disable truePing by default
- fix: respawnInterval/respawnInvulnerability/truePing show up in the server settings (all-seeing eye etc)
v1.0L
- chg: remove new netcode for production use
- fix: shaking viewangles
- fix: netcode, hitboxes