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Fool's Run

It has come to my attention that I have implemented the .def file incorrectly in my release of xftourney1a.pk4. You will most likely have problems with a) auto-dl b) having multiple instances of the map appearing in the gui c) connecting to servers which have xftourney1a when you do not (yay).

Instead of simply rushing out a quick fix of the def file, I would like to take this opportunity to fine tune the level even more. Most importantly I am looking for feedback on

1) camping / hiding spots
2) 2v2 TDM layout
3) clipped stairs vs non-clipped stairs
4) how well spawn points work with the new spawn code.
5) misc. bugs

Please note, unless a major flaw is found an extremely different 1v1 item placement will be ignored. And yes I'll try to make the level look nicer.

If you have found any bugs, errors or have any suggestions please let me know at this time.

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q4files.escapedturkey.net
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