fix: coach works correctly on listenservers now (evil thing!)
fix: ref_allcaptain sets correct captain status
fix: powerups not disappearing in hud when switching spectated player.
fix: reset ready status on mapchange.
fix: powerups are shown again if spectating a player.
fix: vote-menu shows vote "yes" and "no" when using XBM votes.
fix: autofollow no longer toggles between players with the same priority
powerup.
fix: fixed an issue with skipworldfx and simpleitems on listenserver spawn.
fix: scoreboard / skins show wrong teams.
fix: fixed a problem with client projectile collision detection.
fix: spectators hud receives events like flagTaken, flagDrop or flagReturn
fix: overtime modes now works correctly again.
fix: map votes via menu work again in special combinations.
fix: own railtrail color in non-teamgames.
fix: pro-marine / pro-strogg teamskin now works as brightskins too.
fix: scorebot freezebug after a mapchange.
fix: removed ready status when switching to spectator or switching team.
fix: cleared player scores after team switch.
fix: fragged player in gametype ClanArena don't disappear in teamoverlay.
fix: glow effects are now correctly handled with r_skipWorldFX.
fix: spectators now see fragmessages of spectated player in their hud.
add: spectators and coaches now see overlay info at crosshair.
add: cl_nomip to allow changing graphics to picmip 1, regardless of current
picmip settings.
add: cl_q3Zoom to allow q3 zoom style. ( community request )
add: global PU spawn sound like it was in q3 when g_PUbehavior is
enabled.
add: cl_ammoCheck to controls the behaviour of empty weapons.
add: s_altEnemySounds ( Fixed, used Q4 sounds, no Q3
)
add: captain commands "captains", "invite", "pickplayer", "removeplayer"
"kickplayer", "resign", "teamready", "readyteam", "accept"
and "decline"; see client-commands.txt for details.
add: match_lateJoin to enable/disable players to join a running match.
add: team_allCaptain to control player captain assignment.
add: team_noControls to disable captain commands on e.g. public servers.
add: team_noTeamReady to disable "teamready" command.
add: vote_allow_allcaptain to control "allcaptain" vote.
add: new vote option "allcaptain".
add: hardconfigs for NGL.
add: new value '2' for hud_showTeamHealth to show plain text instead of
graphical icons in aimtext at crosshair.
chg: aimtext at crosshair shows up immediatelly without fading in.
chg: default cl_enemyColor* / cl_teamColor* colors changed to red/blue.
chg: not showing captain icons in scoreboard with team_allCaptain set.
chg: new captain icons in scoreboard
chg: coachInvite, coachKick, teamlock, teamunlock, time, timeout and timein
commands are limited to captains in team games.
chg: g_allowShaftInWater now is really like it was in QuakeWorld!
chg: machine gun sound 5db increased. (ori q4: -3db / previous XBM: -13db / now: -8db
chg: cl_teamRails command description.
chg: gametype/hardconfig votes no longer reset vote_allow_gametype cvar.
chg: g_firstPURandomSpawn renamed to g_PUbehavior and added to hardconfigs.
chg: voteoption firstpurandomspawn|fpurs renamed to pubehavior|pub.
chg: g_PUbehavior 1 now also sets the time until a dropped powerup is
removed from the map changed to 30 seconds (q3style).
chg: players/listPlayers missing colorcode added.