Hola, soy nuevo en ésta página, y quiero dar mi primer aporte dando esta guía del "Gunsliunger", no habrá "hibridos" en esta guía, como "fast Buller" , "Helgunner" o "hand Gun" etc, esta guía se llama "Gunslinger" y punto, comenzemos:
Introducción:
Los Gunslinger tienen dos tipos de skills, los de uso de monedas, y los de uso por armas, los de monedas necesitan una skill llamada "Flip the Coin" el cual les permite juntas un maximo de 10 monedas, las cuales gastaran dependiendo el skill de moneda que utilizen. Los otros skill, no usan moneda alguna y son utilizados libremente, pero cada skill depende de un arma especializada para ser usada.
Veamos que armas pueden usar:
Balas que puede usar:
Bullet: 10 Attack, Neutral element, 0.2 weight. Cuesta 1z por bala.
Silver Bullet: 15 Attack, Holy element, 0.2 weight. Cuesta 15z por bala.
Blood Bullet: 30 Attack, Neutral element, 0.2 weight. Oportunidad de 5% de causar External Bleeding cuando atacas. Cuesta 30z por bala.
Granadas que puede usar (solo con Granade Launcher):
Éstas las fabrica un NPC que se encuentra junto al puto rojo del mapa que está abajo.

Bullet Dealer Tony
que_ng (187, 156)

Fire Sphere: 50 Attack, Elemento Fire , 0.5 weight. Puedes hacer 30 granadas con 1 Phracon, 1 Emveretarcon, y 2 burning hearts.
Wind Sphere: 50 Attack, Elemento Wind, 0.5 weight. Puedes hacer 30 granadas con 1 Phracon, 1 Emveretarcon, y 3 cyfar.
Ice Sphere: 50 Attack, Elemento Water, 0.5 weight. Puedes hacer 30 granadas con 1 Phracon, 1 Emveretarcon, y 2 brigan.
Poison Sphere: 50 Attack, Elemento Poison, 0.5 weight. Oportunidad de 5% de causar poison cuando atacas . Puedes hacer 30 granadas con 1 Phracon, 1 Emveretarcon, y 10 venom canine.
Blinding Sphere: 50 Attack, Elemento Dark, 0.5 weight. Oportunidad de 5% de causar bleeding cuando atacas. Puedes hacer 30 granadas con 1 Phracon, 1 Emveretarcon, y 5 squid ink.
Primero veamos como ser Gunslinger:
Requerimientos: Ser un Novice con nivel del Job al 10.
Gunslinger Job Quest - Comenzando (Einbroch)

Master Miller / Guild Master
(El nombre puede variar segun el servidor en el que estén)
cordenadas: que_ng (152, 167)
Dentro del edificio localizado en el centro de Einbroch, Ciudad del Acero.
NOTA: Tras ser un gunslinger, entra en el punto rojo marcado en el mapa anterior (es un portal) ahí te venderan Armas y Balas.
Gunslinger Job Quest - La Prueba (Payon)

The Wise Bull Horn / Fansole
(El nombre puede variar segun el servidor en el que estén)
Cordenadas: payon (184, 65)
En la entrada Sur de Payon, cruza el puente y sigue caminando hasta el Este.
Despues de que venimos de Einbroch a Payon en busqueda del NPC, nos encontramos con The Wise Bull Horn (el punto amarrillo del mapa), este NPC nos pedira que le consigamos algunos "items" para pasar la prueba de Gunslinger, aquí esta lo que les pedirá:
Feather x 3
Zargon x 3
Rainbow Shell x 3
Shell x 10
Green Herb x 3
Trunk x 1
Milk x 1
NOTA: El NPC no mencionará un item, este item es Milk (leche), te lo pedira despues de conseguir todos los otros items, lo que hará que des otra vuelta, mejor tenerlo de una vez. Así que ya dandole la Milk, habrá terminado si prueba.
Ahora presentare el árbol de habilidades del gunslinger (skill tree):

Veamos ahora que hace cada skill:
Coin Flip
Flips one zeny coin. If the coin comes up heads, you gain one golden coin. If it comes up tails, you lose one gold coin. Each cast takes 1z, has no cast time and no delay and can be cast as fast as your attack speed. Coins collected show up circling around your character in a way similar to that of a monks spirit spheres, and one can gather up to 10 coins. Each coin gives a mastery style bonus attack of +3 atk per coin. Coins last a total of 10 minutes or until consumed by skills, and cannot be removed via dispell.
Lanzas una moneda al aire. Si sale boca arriba ganaras una golden coin y si cae boca abajo la perderas. Puedes conseguir un maximo de 10 golden coins y cuanto mas subida tengas la skill mayor sera el % de que caiga boca arriba. Cada vez que uses esta skill perderas 1 zeny.
Max. lvl: 5
Skill Type: Active / Support
Weapon Restriction: None
Max Level: 5
Prerequisites: None
Adjustable Level: No
Range: N/A
Fling
Using one or more gold coins, Fling drops the defence of the target. Fling uses as many coins as you have available to a maximum of 5 coins per cast. Fling drops both subtraction defence (vit def) and percent defence (armor def) by a percent based on the number of coins used, and the effect lasts for 30 seconds. When used against another player however it will only reduce the subtraction defence. The effect cannot be stacked by repeated castings, and does not stack with the reduction from the Swordsman skill Provoke. Fling has no cast time and no delay.
Descripcion: Usas una moneda para atacar y reducir la DEF del enemigo al mismo tiempo. Si usas 5 monedas al mismo tiempo o mas la reduccion de DEF del enemigo aumentara.
Max. lvl: 1
Skill Type: Active / Ranged Single Target Physical Attack
Weapon Restriction: None
Max Level: 1
Prerequisites: Flip the Coin Lv1
Adjustable Level: No
Range: 10 Cells
Target: One Enemy
Triple Action
Uses one gold coin to deal 3 hits to a target with a single shot. The enemy takes 3 hits at 150% each for a total of 450% attack, and maintains the element of your weapon/bullet. Triple Action has no cast time, and an after cast delay dependant on your attack speed.
Usas una moneda para hacer 3 hits seguidos.
Max. lvl: 1
Skill Type: Active / Ranged Single Target Physical Attack
Weapon Restriction: None
Max Level: 1
Prerequisites: Flip the Coin Lv1, Single Action Lv1, Chain Action Lv10
Adjustable Level: No
Range: 10 Cells
Target: One Enemy
Inflinges una cantidad de daño grande contra los demi-humans y brute monsters. Usas 5 monedas para hacer un 500% de daño y tiene un 0.1% de causarle "coma State" al enemigo. Los MVPS son inmunes a esta habilidad.
Max. lvl: 1
Skill Type: Active / Ranged Single Target Physical Attack
Weapon Restriction: None
Max Level: 1
Prerequisites: Flip the Coin Lv5, Single Action Lv5, Tracking Lv10
Adjustable Level: No
Range: 10 Cells
Target: One Enemy
Usas 4 monedas para aumentar tu ATK en 100, aumentas tu ASPD en un 20% pero no te deja moverte. El efecto desaparece pasados 15 segundos. No se puede usar junto a la skill Adjustment.
Max. lvl: 1
Skill Type: Active / Support
Weapon Restriction: None
Max Level: 1
Prerequisites: Flip the Coin Lv4, Single Action Lv1, Chain Action Lv3, Rapid Shower Lv7, Desperado Lv5, Gatling Fever Lv1
Adjustable Level: No
Range: N/A
Usas 2 monedas para reducir tu HIT en 30, aumentas tu FLEE en 30 y reduce todo el daño fisico a distancia en un 20%. No se puede usar junto a la skill Madness Canceller.
Max. lvl: 1
Skill Type: Active / Support
Weapon Restriction: None
Max Level: 1
Prerequisites: Flip the Coin Lv4, Single Action Lv5, Tracking Lv7, Disarm Lv5
Adjustable Level: No
Range: N/A
Usas 2 monedas para aumentar tu HIT en 50 al siguiente minuto.
Max. lvl: 1
Skill Type: Active / Support
Weapon Restriction: None
Max Level: 1
Prerequisites: Flip the Coin Lv2, Snake Eye Lv10
Adjustable Level: No
Range: N/A
Usas 1 moneda para disparar una bala magica. Esta bala magica no se gasta y su daño se calcula sumando el ATK+MATK, tiene el elemento Ghost.
Max. lvl: 1
Skill Type: Active / Ranged Single Target Physical Attack
Weapon Restriction: None
Max Level: 1
Prerequisites: Flip the Coin Lv1
Adjustable Level: No
Range: 10 Cells
Target: One Enemy
Cracker
Uses one gold coin to fire a blank shot at the enemy which has a chance to stun the opponent. The chance to stun increases as you are closer to your target. The base stun is aproximately 60% chance at one cell range, with the chance dropping by 5% per additional cell to a minimum of 30% chance at 7 or more cells. The base stun rate is 5 seconds. Both the chance and durration are reducable by vit and luck on the target.
Usas una moneda para lanzar una pistola al enemigo pudiendole dejar en STUN. La probabilidad de Stunearlo aumenta cuanto mas cerca estes de el.
Max. lvl: 5
Skill Type: Active / Ranged Single Target Physical Attack
Weapon Restriction: None
Max Level: 1
Prerequisites: Flip the Coin Lv1
Adjustable Level: No
Range: 10 Cells
Target: One Enemy
Single Action
The most basic of Gunslinger skills, Single Action increases your accuracy and attack speed with all guns. Higher levels will increase your attack speed boost and hit rate.
Esta skill te ayudara a disparar con mas acierto y mas rapido con las armas. Aumentando esta skill tambien aumentaras el HIT y el ASPD.
Max. lvl: 10
Skill Type: Passive / Support
Weapon Restriction: None
Max Level: 10
Prerequisites: None
Snake Eyes
Snake eye boosts your perception, increasing both your range and accuracy. Snake Eye affects the range of the skills Rapid Shower, Piercing Shot, Full Buster, Spread Attack, and Ground Drift.
Aumentas el rango de ataque y el HIT con las armas.
Max. lvl: 10
Skill Type: Passive / Support
Weapon Restriction: None
Max Level: 10
Prerequisites: None
Chain Action
Chain Action gives you the ability for your shots to hit twice. Higher levels of the skill increase the chance of double attacking. Critical hits take priority over this double attack, and successful double attacks do not take additional bullets. Chain action works with Handguns only. Despite the similarities with the Thief skill Double Attack, Sidewinder card will not allow the use of Chain Action with other weapons.
Skill Type: Passive / Support
Weapon Restriction: Handgun Only
Max Level: 10
Prerequisites: Single Action Lv1
Skill Type: Active / Ranged Single Target Physical Attack
Weapon Restriction: Handgun and Rifle Only
Max Level: 10
Prerequisites: Single Action Lv5
Adjustable Level: Yes
Range: 10 Cells
Target: One Enemy
Rapid Shower
Rapid Shower shoots 5 bullets in rapid succession, dealing high damage against a single target. Rapid Shower uses 5 bullets regardless of level, and the range can be increased by Snake Eye. Rapid Shower has no cast time and a small aftercast delay.
Atacas muy rapido a un enemigo 5 veces.
Arma: Handgun
Max. level: 10
Desperado
When you activate Desperado, you spin around and strike all targets nearby. Desperado fires 10 bullets, and randomly strikes targets. Of course, line of sight is needed for targets to be hit. Higher levels of the skill increases the amount of damage each hit does. Desperado is considered a short range attack, and hence bypasses pneuma, but can be blocked by safety wall. Cards and equipment that boost ranged damage such as Archer Skeleton Card and Bow Thimble to not affect Desperado, though standard cards which boost your base attack and damage by a percent will function properly. Desperado has no cast time, and a 1 second aftercast delay.
Targets closest to you have a higher chance to take more hits, and each target can get hit from anywhere from 0-10 hits. The following chart describes the average number of hits and average damage (presuming level 10) of desperado, based on thier position around you.
Atacas a todos los enemigos que esten a tu alrededor en un radio de 7x7 cells. Haces 7 ataques a todos los enemigos que esten cerca de ti.
Arma: Handgun
Max. level: 10
Disarm
Disarm fires a single shot at the weapon or hand of the opponent, causing them to drop thier weapon. Disarm functions similar to that of the Rogue skill Divest Weapon, and when successful Disarm prevents that target from re-equipping thier weapon for a short period of time. Each level of Disarm increases the base success rate of the skill, and the success rate increases when the DEX of the Gunslinger is higher than that of the target. The ranged is fixed at 7 cells and is not increased by Snake Eye.Apuntas a la mano del enemigo para desequiparle el arma. Si usas esta skill con un monstruo le bajaras su ATK en un 25%. Aumentando la skill aumentaras el % de exito. No funciona contra MVPS.
Arma: Handgun y Rifle
Max. lvl: 5
Piercing Shot
Piercing Shot fires a well placed hit designed to cause as much internal damage as possible. Piercing Shot bypasses the defence of the target, and has a chance to inflict bleeding on the target. Of course, undead monsters and boss monsters are immune to bleeding status. The skill has a cast time of 1.5 seconds for all levels, and no aftercast delay.
Disparas una bala que ira directamente atravesando al enemigo. Puedes causarle el estado "bleeding" al objetivo de este ataque.in Bleeding status ailment.
Arma: Handgun y Rifle
Max. lvl: 5
Gatling Fever
Gatling Fever cranks up your attack speed and damage at the expense of your ability to move and dodge attacks. Gatling Fever is a toggle skill; using the skill in the durration will not cost SP and will cancel out the skill effect. The movement speed reduction of Gatling Fever cannot be negated, any skills or items that normally would boost your movement speed do not apply while the skill is in effect. The attack speed boost of Gatling Fever stacks with the bonus from Madness Canceller. The attack boost of the skill is the same as that of Andre of Zipper Bear Card, and is affected by attack % cards, the sign, and the defence of the target.
Durante la duracion de la skill, aumentaras tu ASPD y el daño, pero disminuira tu FLEE y la velocidad de movimiento. Si la vuelvas a usar antes de que se acabe el efecto la cancelaras.
Arma: Gatling gun
Max. level: 10
Skill Type: Active / Support
Weapon Restriction: Gatling Gun Only
Max Level: 10
Prerequisites: Single Action Lv1, Chain Action Lv3, Rapid Shower Lv7, Desperado Lv5
Adjustable Level: Yes
Range: N/A
Target: N/A
Dust
Firing the shotgun at point blank range, Dust does high short range damage and knocks the opponent back. Dust is considered a short ranged attack, and hence is not blockable by pneuma (but blockable by safety wall), and items and cards such as archer skeleton and bow thimble which boost your ranged damage do not affect the damage of Dust. Other cards which boost your attack by a set amount or by a percent will still function properly with this skill. Opponents hit by Dust are thrown back 5 cells. Dust has a one second cast time and one second aftercast delay for all levels.
Atacas a un unico enemigo para causarle una gran cantidad de daño.
Arma: Shotgun
Max. lvl: 10
Skill Type: Active / Short Range Physical Attack
Weapon Restriction: Shotgun Only
Max Level: 10
Prerequisites: Single Action Lv5
Adjustable Level: Yes
Range: 3 Cells
Target: Single Target
Full Buster
Full Buster uses your shotgun to fire multiple shells at once at one single target to do massive damage. Because of the strain on the gun, there is a heavy cooldown time associated with the skill that prevents you from attacking or using skills (but is reducable through strings). Because of the blast, this skill actually has a chance to blind yourself when casting. Chance to blind is reducable by normal means. Snake Eye boosts the range of this skill. Full Buster's damage is affected as normal by all cards an items which boost your attack power and your ranged damage by a specific amount or percent.Disparas varios cartuchos al mismo tiempo para causar mucho daño. Despues de usar esta skill no podras volver a atacar, usar skills o usar items por un corto periodo de tiempo. Añade la probabilidad de causarte el estado Blind.
Arma: Shotgun
Max. lvl: 10
Skill Type: Active / Ranged Single Target Physical Attack
Weapon Restriction: Shotgun Only
Max Level: 10
Prerequisites: Single Action Lv5, Dust Lv3
Adjustable Level: Yes
Range: 8 Cells and increased by Snake Eye
Target: Single Target
Spread Attack
Spread Attack uses several bullets to strike a large area. While the skill is not quite as powerful as other Shotgun skills, Spread Attack affects a larger area than any other gunslinger skill. Regardless of the range this is cast at, its considered a ranged attack meaning its blockable by pneuma and affected by ranged damage reduction items, but is augmented by items which increase your ranged damage. In order to cast Spread Attack, you must chose an enemy you wish to fire at, as Spread Attack isn't ground targeted.
Disparas cartuchos para hacer daño de area.
Arma: shotgun
Max. lvl: 10
Skill Type: Active / Ranged Area of Effect Physical Attack
Weapon Restriction: Shotgun Only
Max Level: 10
Prerequisites: Single Action Lv5, Dust Lv3, Full Buster Lv5
Adjustable Level: Yes
Range: 8 Cells and increased by Snake Eye
Target: Single Target
Ground Drift
Ground Drift fires a grenade sphere at a particular location as a proximity explosive. Grenades last on the ground for a short period of time. When an enemy comes near one of these grenades, it explodes and deals damage within a 3x3 area. Grenades placed in this way won't be triggered by or hurt friendly players.
Ground Drift can be used on any walkable cell within line of sight of the player. Ground Drift cannot be placed on Magnetic Earth however, and Pneuma will block both the casting and the damage caused by the grenades. Its possible to stack grenades and even shoot them at the feet of enemies to immediately deal damage. Damage caused by Ground Drift is equal to that of a regular hit to a target (100%), plus an additional bonus damage from the skill in the form of defence bypassing neutral element damage. Ground Drift has a two second cast time which is reducable by dex.
In addition to bonus damage, each type of sphere causes additional status effects. With the exception of the Flare Sphere, these status effects are avoidable and can be reduced by normal means.
Usando el lanzagranadas, disparas multiples granadas alrededor del suelo. si el enemigo se aproxima a la granada explotara para hacer daño. Conseguiras diferentes efectos dependiendo de las granadas que utilices.
Arma: Grenade launcher
Max. lvl: 5
Skill Type: Active / Ground Targeted Ranged Trap
Weapon Restriction: Grenade Launcher Only
Max Level: 10
Prerequisites: Single Action Lv5, Dust Lv3, Full Buster Lv5, Spread Attack Lv7
Adjustable Level: Yes
Range: 10 Cells and increased by Snake Eye
Target: Ground Targeted
Esas son las descripciones de los skills, finalmente veamos las armas que puede usar: