<img src="files/qmx.jpg" class="derecha" />Ya que nadie lo publica ... pues lo pongo yo ;(
“add: mode CTFS - CaptureStrike
add: health and armor votes for CA/CTFS
(no vote_allow control on these: they're too trivial)
add: pause (referees only)
add: PM skins. tweak r_gamma/r_brightness/r_lightscale if they're not bright enough
chg: menu now has zoom toggle, GL smoke, RL smoke, draw gibs, draw blood, weapon foveffect, and team model. <!--break-->
chg: #l now uses the same location desc as team overlay.
chg: #l works in CA.
chg: CA does not allow firing at the end of round to prevent grenade exploit.
chg: mode TOURNEY for Raven's tournament mode
chg: mode DM (also named duel) means real 1v1 play, not Raven's tournament
chg: CA spawns default to 100H/150A
chg: railguns no longer dropped on player death in IG
chg: RG has infinite ammo in IG
chg: no throwing weapons in IG/CA
chg: g_feedScorebot defaults to 1
chg: CTF defaults to no team damage
chg: removed si_entityFilter
chg: Windows only: Error handling
Access Violations and other crashes now drop to the console and log the error ratherthan displaying the Windows error dialog.
Please submit the error displayed on the console if this happens (multiple lines).
chg: Crosshair name fade-in time speeded up
chg: Crosshair name displays for spectators
chg: the #i token requires you are looking at the item more - gives more accurateinformation.
fix: team damage setting was ignored in IG
fix: si_modes misbehaved at times
fix: dead players using #w did nasty things
fix: scorebot feeder got sulky when time went backwards (map changes)
fix: CA displays stats at end of game.
fix: CA no longer decays health > 100 during countdown.
fix: crash in some cases when railing with no team damage (eg CA).
fix: autoaction screenshots given .jpg extension
fix: CA player scores are reset at the beginning of each round
fix: g_gunx/y/z no longer affects models other than the local clients(unless following as a spec)
fix: cg_blood filters out even more blood effects.
fix: (RB) trigger_hurt works correctly in MP
Saldrá prontito
En los servers de la ggl ya se esta testeando.
OJO PM SKINS!!!!!
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WaNNa Be BaCK!
LA CAÑÃÃÃÃSIMA s(^_^)=o-------------·-. ©
sip, lo estuvieron testeando tb en la GGL Americup esta :S
veo cosas bastante interesantes y arreglos utiles
Al fin el puto pause! Ahora soluciono todos mis dudas cuando vi un video del ggl ese e hicieron un pause
.
PD: xou, pm skins? explÃcate
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*SoNGo Q!
si pero el pause solo desde referee, no cualkier player, aunke weno de todas formas es un gran avance si señor
Infinite slugs en instagib... Lol, disparabas 50 y luego ibas a puño ?XDDD
xou que son pm skins ? No se supone que ya las tiene ? Yo al menos veo a los bichos de cualquier color (el pm creo que era lo de verlos ahi brillantes)
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VGA-GaminG Making history
Bueno, y ahora kon estas novedades...los de clanbase lo pondran como mod default pa TDM, y cuando salga un x-battle nuevo, lo volveran a kambiar,
!!
y la fuente?
Esa foto de donde sale?
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No soy CPLero :<
está bien saber esto
Lo d pm será los skins esos q metieron cpm y osp en q3? (blankitos)
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*SoNGo Q!
Iep... de todas formas no se que añadirán nuevo...
La foto está sacada de www.laslolitasdecuatrocu.net
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WaNNa Be BaCK!
LA CAÑÃÃÃÃSIMA s(^_^)=o-------------·-. ©
ajajaja
que depravados
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No soy CPLero :<
WTF! osea que esta version de q4max tp tiene simple items? venga hombre, si me tengo que tragar el q4max por cojones, minimo que copien lo weno de la competencia -_-
<code>-------
OnE QuAkE tO RuLe tHeM aLL, oNe RaiL tO fRaG tHeM!</code>
aDN*masAcre